LunarModule3D is a unique lunar lander style game that mixes classic arcade action with realistic environments. The game takes you through 5 real locations on the moon including 4 of the apollo landing sites and Tycho crater. All of the lunar environments have been generated from actual photos of the moon using shape from shading technology.
The goal of the game is simply to land on all of the red landing sites. As you progress through the game, the missions become increasingly difficult and require you to land on more landing sites, some of which are hidden in deep craters or behind large mountains. At some point in the game you will even be required to refuel by landing on special blue landing sites. The later missions require careful planning and skilled piloting.
Do you have the right stuff to be a Lunar Module pilot?
- 5 Authentic lunar environments
- 9 Missions with the ability to earn medals
- Realistic lunar module
- A targeting button that makes sure you always have your landing site in view
- Compelling soundtrack
The game is finally complete! Testing is just about done too- and there's really not much left between us and the big SEND-TO-APPLE button. All that's left are a few minor UI tweaks, some adjustments to the missions' fuel quantities, and a tiny bit more testing.
Everybody better be ready, because here it comes!
7:26pm on Monday, June 29, 2009 by Jim
New targeting system implemented
Speaking of making the game easier - if you're having trouble flying the lander, reading the gauges AND adjusting the camera, there is now hope for you!
Pressing the target button in the lower left corner focuses the camera on the nearest landing site. Pressing again will cycle to the next-nearest landing site, and so forth. Hopefully this will help you do a little less exploding and a little more landing. ;-)
2:22pm on Monday, May 18, 2009 by Jim
The minimap in the corner is now functional! It shows landing sites, refueling sites, and even a mini-lander icon that moves with the lander and rotates with the camera. The minimap makes the game *much* easier.
12:02pm on Monday, May 18, 2009 by Jim
LunarModule pause button works!
The pause button on the long-awaited critically-acclaimed LunarModule3D game is now fully functional. It allows users to resume or return to the main menu.
5:33pm on Monday, May 4, 2009 by Jim